Perception


Clothing comfort – Consumer expectation and perception of sports garments

Author
Julia Wilfling, George Havenith, Margherita Raccuglia & Simon Hodder
Abstract
Consumers are the driving force behind innovations in sportswear. Their demand for supportive and performance enhancing sportswear is increasing. The requirement for comfort in sports garments is fundamental, but its multifactorial nature makes it difficult to easily define. Whilst literature commonly gives a division of comfort in terms of psychological, physical (sensorial/tactile) and physiological comfort there is hardly a definition of clothing comfort from a consumer’s perspective. Within the sports garment’s development the choice of fabric is an integral part and has effects on the overall appearance and performance. Sports garments are manufactured from a combination of natural and synthetic fibres in knitted or woven materials. Product information labels and webpages state fibre contents and are used to identify the composition of the garment; however, consumers need knowledge of which properties are associated with the product attributes. This study explored factors contributing to the clothing comfort concept from a consumer perspective. Priorities of attributes contributing to the concept varied according to the person’s sex. Females put more emphasis on garment fit, whereas males prioritised physiological comfort descriptors. A conceptualised feel in regard to commonly known textile materials taking sex into consideration was identified. A preference for cotton fibres in females and for polyester fibres in males was found. For the apparel industry, information on product attributes from a consumer perspective is key for an effective product development.

 


Haptic Feedback in Automotive and Commercial Vehicle Applications

Author
Florian Schneider, Dr. Susanne Frohriep
Abstract
In times of digitalization as a megatrend, haptic feedback by touch or contact interfaces can be a means to relieve the driver/passenger on other channels of perception while communicating relevant information. In this context, the perceived comfort of haptic systems is particularly important to ensure the best possible user product interaction. Two ergonomic cross-sectional studies from the automotive and forklift sectors are presented in this contribution. The first study involved the randomized assessment of three different haptic center console devices for automotive applications in a laboratory environment. 21 subjects tested the different devices, which had three activation thresholds of 0.3N/1.0N/2.0N. The second study analyzed haptic feedback in terms of an indication and attention signal in different seats for forklifts. The tested expert group encompassed 8 subjects in the static laboratory study and 4 subjects in the field tests. The results of the first study showed for all three devices that female subjects perceived the defined activation thresholds as higher than the males did. Overall, activation thresholds no higher than 1N were preferred by the sample group. The results of the second study showed ratings for the distinctiveness of the two tested signals ranging from 6 – Sufficient to 10 – Perfect by the tested forklift truck drivers. The results of the first study suggest gender as an influencing factor on the perception of a haptic feedback at the fingertip, which is relevant for the compilation of sample groups in the product validation process. The second study verified the acceptance of a newly implemented haptic technology with an expert sample group.

 


Social camouflage: a survey of 143 students of their preference for assistive technology cutlery and the visual mechanisms being influenced

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Author
George Torrens, Ian Storer, Salman Asghar, Ruth Welsh & Karl Hurn
Abstract
Camouflage has been used extensively in modern military applications for over one hundred years. However, social camouflage has been used by artists and designers for even longer within clothing, body-worn accessories and more recently automotive and product design. Most practising designers learn this tacit heuristic through trial and error or passed on through master-student experience. This paper will provide the theoretical principles behind the heuristic and validate their application through evidence from different sources. A series of photographs was compiled of seven commercially available cutlery for people with limited grip strength or mobility in their hands that included a set that embodied the principles of social camouflage. The optimum shapes for grip in these sets highlights their unconventional shape, making them often less desirable to use in public. A survey of preferences for a range of cutlery was completed with 143 students using a semantic differential (SD) scale, with ‘least medical’ and ‘most medical’ as the polar nouns. A sample of eight students, four male, four females, completed the survey again using computer screen-based eye tracking. The areas of interest and the order of movement of fixations were noted. The SD scale order placed the perception of the social camouflaged cutlery as more medical than desirable in contradiction to current sales of the product. Eye tracking highlighted that students followed the outline of the highest contrast visual elements when viewing the socially camouflaged cutlery; being drawn away from the outline of the actual shape. In all others, the outline profile was prominent.

 


Safety Risk Attitudes in Commercial Aviation

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Author
Johnny Short, Eric Tchouamou Njoya & Nick Hubbard
Abstract
The commercial aviation industry is a human-built and human-led system. Hazards are identified, assessed and managed by people. Perceptual dissonance induces inherent subjectivity, and this has the potential to reduce the efficacy of safety risk management. Whilst perception is a key driver of risk attitudes, evidence to show the impact of their proactive management is limited. This case study aims to demonstrate the rationale for further research.

 


Measuring Field of Vision Using Digital Human Modelling Techniques

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Author
John Lovegrove
Abstract
This paper will provide the methodology used to evaluate the field of vision for an entire target population whilst only working in a digital environment using digital human modelling techniques. The context is an evaluation of a small, powered craft at sea, operating at different running trims. The maritime regulations stipulate that the pilot of the boat must be able to see the surface of the water at one boat length. The standard BS EN ISO 11591:2019 ‘Small craft – Field of Vision from the steering position’ provides the practitioner with the target conditions in the horizontal and vertical fields but very little information on the evaluation of the different boats that exist. This paper will take the reader through the entire process for measuring the Field of Vision for any small craft (i.e. less than 24 metres in length), at a range of running trims, using digital human modelling and computer aided drawing techniques.

 


The influences of flight deck interface design on pilot situation awareness and perceived workload

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Author
Wen-Chin Li, Andreas Horn & Jingyi Zhang
Abstract
There are numerous accidents and incidents related to mode confusion. Autothrottle and autopilot are traditionally separated systems on the flight deck, however they can interact through the physics of flight. Avionic engineers have been applying automation to reduce pilot’s workload and enhance flight safety. While basic automated systems performed quite simple tasks such as holding altitude or heading, modern flight guidance and control systems typically have different modes of operation. A new flight mode annunciator (FMA) concept was compared with traditional FMA in conjunction with eye-tracking and NASA-TLX measurements. The experiment involved 17 participants, aged between 22 and 47 years (M = 29.18, SD = 6.73). The results showed that the augmented display significantly reduced the perceived workload on mental demand, temporal demand, and effort by NASA-TLX; also increasing performance and situation awareness during climbing turn on the perception of mode changing by call-out. Furthermore, participant’s fixation duration has significant differences on airspeed and altitude indicators between traditional design and augmented design by adding visual cues of a green border. The relatively high cognitive effort to interpret the existing flight mode annunciation is certainly a contributing factor in mode confusion. The significant differences in fixation duration and subjective workload demonstrate the potential benefits of the proposed visualization cue on the FMA. By simply highlighting the parameters that are controlled by the automation, it greatly reduces pilot workload and enhances situation awareness in mode changing.

 


Exploring factors influencing visual comfort in an aircraft cabin

 

Author
Xinhe Yao, Yu Song & Peter Vink
Abstract
Visual stimulus might influence comfort of passengers in air travel. For a better understanding of the visual comfort, it is crucial to identify the constructs of the visual stimulus in the cabin and the contributions of different elements. A two-step approach was adopted in this study where in the first step, several creative sessions were executed for exploring the effect of different elements in the cabin regarding their impact on visual comfort. To inspire the participants, all creative sessions were held in a Boeing 737 cabin where participants were free to explore and had an immersive experience. All identified elements in the creative session were collected and grouped to different categories, that is use as input for the second step, which is an online survey investigating a possible hierarchy of the impact of those categories of elements on visual comfort. Eight were summarized and the three most influential categories were lighting, colour and the space arrangement. These were significantly different from other categories, namely the seat shape, the pattern, the windows, accessories and existence of advertisements. Regarding the gender and the age of the participants, we did not find significant differences regarding the preferences.

 


Recreational Boating Safety: A Systems Analysis of the Causal Factors Contributing to Accidents

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Author
Helen Wordsworth, Patrick Waterson & Will Tutton
Abstract
Recreational boating has become an extremely popular past-time in the UK, particularly since COVID-19, with boat equipment sales up by 25%, compared with pre-pandemic levels. Wilson (2022) predicts a further 11% growth in sales in 2021-2022 and the market is currently exceeding pre-pandemic trading levels. We used a set of 12 Accimaps to analyse of contributory factors leading to recreational boating accidents documented by the MAIB. The data from the Accimaps was then used to scope a set of questions which formed the basis of two surveys. One survey was for members of the public involved in recreational boating and the other for professional individuals involved in the recreational boating community. Key findings were that lack of training, knowledge and preparation were seen as key reasons leading to unsafe boating situations, in addition to recklessness. Most participants wore lifejackets whilst boating and approximately 50% thought alcohol consumption was acceptable at some point during a boating trip. Boat/sailing clubs were seen to reinforce good safety culture but outside of clubs was less positive. Some recommendations were developed following the study. It would be beneficial to introduce a mandatory qualification prior to the purchase of any motorised vessel, such as that employed in Australia or similar to the International Certificate for Operators of Pleasure Craft (ICC).It may be worthwhile developing more interactive, nationally consistent signage at popular launch locations. A final recommendation would be to place some responsibility on manufacturers.

 


Validating the Salience of Haptic Icons for Automotive Mid-Air Haptic Gesture Interfaces

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Author
Eddie Brown, David R. Large, Hannah Limerick, William Frier & Gary Burnett
Abstract
Mid-air haptic technology has enabled a new research arena in spatial interaction to emerge. Various efforts have attempted to pair mid-air haptics with gestural input for In-Vehicle Infotainment Systems but have not explored the higher reaches of semiotic information transfer during these interactions. Building on a participatory design study in which participants’ metaphors for seven infotainment features were “haptified”, twenty-five participants were recruited to evaluate the perceptual efficacy of the sixteen resulting mid-air haptic icons. Four perception metrics (Instant Identification, Recognition Rate, Instant Articulatory Directness and Distinguishability) were collected through stimulus matching and descriptive tasks. The haptic icons which offered the best saliency (i.e. received the highest cumulative scores for all four metrics) were subsequently selected to represent their respective features in a prototype Mid-Air Haptic Gesture Interface, which will be evaluated in further, ongoing work. The study highlights an important stage in the development and deployment of semiotic mid-air haptics for gestural interfaces.

 


Driver Perception Using A Camera-Based Digital Side Mirror: An On-Road Study

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Author
Anastasia Schkreba, Sanna Pampel, Gary Burnett & David R. Large
Abstract
Camera-based digital mirrors purport to offer a range of benefits yet may influence drivers’ ability to quickly and accurately extract salient information pertaining to driving. In an on-road study, fifteen experienced drivers (seated in the front, left, passenger seat) undertook an orientation-discrimination task requiring the extraction of real-world information using either a digital mirror (placed internally) or a conventional, external, reflective mirror. Participants were asked to complete each task as quickly and accurately as possible, and then return their attention to the driving scene, as if they were driving. Although there was no difference in performance accuracy or reported workload between conditions, participants responded sooner when using the digital mirror – suspected to be due to the wider field-of-view intrinsic to its design, although participants also reported feeling “rushed” when using the digital mirror. The majority of participants (9 out of 15) indicated a preference for the conventional mirror, raising numerous concerns associated with the digital mirror, relating to image quality, field-of-view, focal depth (particularly for wearers of varifocal or reading glasses), and potential deleterious effects of ambient weather conditions, demonstrating important human factors issues still requiring attention in this context.

 


Blink counts can differentiate between task type and load

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Author
Rebecca CHARLES and Jim NIXON
Abstract
Physiological measures have increased in popularity due to the growing availability of equipment allowing their measurement in real-time. Eye blinks are an easy measure to collect using video capture. Our findings indicate that blink counts can differentiate between taskloads and task types during a computer-based task, and reflect subjective workload ratings. Blink counts were significantly lower during the tasks involving high visual load when compared to less visually demanding tasks, and lower numbers of blinks were observed under higher taskloads across tasks with a higher visual load. Significant correlations were observed between blink counts and all dimensions of the NASA-TLX for a tracking task, and the mental demand dimension for the combined system monitoring and resource management. No significant correlations were observed for the less visually demanding communications task.

 


Which design features differentiate expectations in automotive seating comfort? A mixed methods approach

Author
Tugra Erol, Cyriel Diels, James Shippen & Dale Richards
Abstract
The study built on previous work and earlier findings where it asks the question which seating design elements in particular are effective in differentiating expected automotive seating comfort. Two hypothesis were tested with a mixed methods approach 1) that automotive seats with triangular integrated headrests and angular shape characteristics lead to a holistic evaluation strategy for consumers, and 2) for seats that displayed padded areas which were deemed more comfortable would afford more localised attention hotspots. Twenty seven participants were asked to evaluate 15 automotive seat designs. Participants were asked to evaluate in terms of comfort. The seats were evaluated using a combination of methods and measures: gaze behaviour, subjective emotional responses and mark-up by participants on images followed by card sorting. The cumulative heat map plots across the different designs showed that a considerable amount of visual attention was focused on the shoulder support and the lumbar upper back support areas. Significant main effects as a function of design on expected automotive seat comfort and emotional response were found.

 


The impact of interaction mechanisms with in-vehicle touch screens on task performance

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Author
Ayse Leyla Crossland, Gary Burnett, David R Large, Catherine Harvey
Abstract
Although they provide a better driving experience, the developments within in-vehicle technologies also raise concern due to their contribution to driver distraction. Especially the introduction of in-vehicle touch screens has the potential to increase visual demand by the in vehicle information system (IVIS). It is crucial to conduct research to identify different ways for drivers to interact with in-vehicle displays in order to decrease the visual demand placed on the driver. The driving simulator study discussed in this paper aimed to investigate the effects of driving complexity (stationary, simple, complex) and different interaction mechanisms (foveal vision, peripheral vision, muscle memory) with in-vehicle touch screens on a secondary task, driving performance and NASA TLX scores. The results showed driving complexity had no significant effect on secondary task and driving performance. However, button selection task time and error rates were significantly higher during muscle memory conditions compared to peripheral and foveal vision conditions. Conversely, foveal and peripheral vision had a negative impact on driving performance unlike muscle memory conditions. Overall, this study highlighted the similarities between foveal and peripheral vision but also the potential to encourage drivers to keep their eyes on the road by considering peripheral vision as an interaction mechanism when designing in-vehicle touch screens.

 


Method to study risk perception in aircraft maintenance

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thumbnail of Method to study risk perception in aircraft maintenance

Author
Raphaël Chirac, Herimanana Zafiharimalala, Arturo Martinez-Gracida, Franck Cazaurang & Jean-Marc Andre
Abstract
In this article, we present the methodology we developed to propose an original model of mechanics' risk perception adapted to the aircraft maintenance field. We have identified 20 concepts that can be mobilised to build the model. To focus our study on a limited number of targeted concepts, we carried out a 4-stage selection process. As a result, the model was reduced to 4 factors and 3 measures of risk perception.